This small mechanical devise is cylindrical in shape and when injected into the skin allows for an instantaneous response from the recipient's adrenal glands.
As a bonus action, you may activate this devise and go into a rage, similar to a barbarian. While raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
May be used once per day and resets after 24 hours.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
This device stays permanently adhered to the users body unless a successful DC 16 Medicine check is made to remove it, after which it can no longer be used.
Notes: Advantage: Strength Ability Checks, Advantage: Strength Saving Throws, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage: Melee Weapon Attacks
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