Gargantuan vehicle (80 ft. by 20 ft.)
Creature Capacity: 20 crew, 10 passengers
Cargo Capacity: 1 ton (2000 lbs.)
Travel Pace: 9 miles per hour (216 miles per day)
STR 14 (+2)
DEX 14 (+2)
CON 12 (+1)
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Hull
Armor Class: 13
Hit Points: 300
Control Helm
Armor Class: 16
Hit Points: 50
can move up to the speed of its elemental engine, with one 90-degree turn. If the helm is destroyed, the airship can’t turn.
Elemental Engine
Armor Class: 18
Hit Points: 100 - 20 ft. speed per 25 damage taken
Locomotion (air) elemental power: speed 80 ft. If the engine is destroyed, the ship immediately crashes.
Weapons: Ballistas (4)
Armor Class: 15
Hit Points: 50 each
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target.
Hit: 16 (3d10) piercing damage.
Actions:
On its turn, the airship can use its helm to move using its elemental engine.
It can also fire its ballistas | If it has half its crew or fewer, it can fire only two of the ballistas.
Notes: Carrying Capacity: Gargantuan, Immunity: Poison, Immunity: Psychic, Immunity: Blinded, Immunity: Charmed, Immunity: Deafened, Immunity: Exhaustion, Immunity: Frightened, Immunity: Incapacitated, Immunity: Paralyzed, Immunity: Poisoned, Immunity: Petrified, Immunity: Prone, Immunity: Stunned, Immunity: Unconscious, Damage: Bludgeoning
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Posted Jun 8, 2020Excellent work! I appreciate the inclusion of stats for the various parts of the ship.
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Posted Sep 19, 2020thanks! You actually don't need this though, I published this for a friend running a campaign before we found out that you can simply look it up in the equipment, or other tab i think on a character sheet.. Oh well.
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Posted Dec 11, 2020Wow, I am definitely using this!
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Posted Jan 29, 2021Thanks for adding the stats