You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical until next dawn.
as a bonus action, you can expend a charge to imbue this weapon with killing energy for 1 minute. When a creature is struck by this weapon while charged in this way it must succeed on a DC 19 Constitution save or take 6d10 Necrotic damage. If you speak the creatures true name while expending the change it has disadvantage on the save and takes an additional 4d10 Necrotic damage. Once used the weapon can not be used again in this way until next dawn.
A creature reduced to 0 hit points by this weapon dies and cannot be returned to life by anything short of a wish
Notes: Bonus: Magic, Damage: Necrotic, Damage: Necrotic, Damage
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