Ring, rare

A poorly cut teardrop ruby set into a rough, unpolished iron band.

While wearing this ring, you may expend one charge on your turn as a bonus action to gain 1d4 temporary hit points. Alternatively, if you are unconscious, you may expend two charges on your turn to stabilize yourself and gain 1d4 hit points. Doing so requires you to pass your death saving throw. The ring contains two charges which are restored once per long rest.

Emberwell

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