You have a +2 bonus to attack and damage rolls made with this magic weapon.
The assassins dagger can attach to the wrist of anyone attuned to it where they can attack with it normally and do ranged attacks with it but also retract it so it can't be seen. You an also as an action add any kind of poisonous material to the Assassins Daggers to cause it to have the effects to anyone it hits, also when you have the assassins daggers attached to your wrist you can prick someone with it, causing no damage but having the effect of the poison used.
If you have both daggers when you attack with one you can attack with the other to (no action required).
while your attuned to the daggers you can use a bonus action to cast one of the following spells from the dagger on your self only using the required number of charges requiring no components, haste(5 charges, does not require concentration and does not create lethargy at the end) or pass without trace (does not require concentration) the daggers have 4 charges per dagger you have.
both daggers count as one magic item for how many items you can attune to
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, made in pairs, not always found in pairs but they almost always find each other again. only twelve have ever been made., assassin, Damage, Combat, Finesse, Light, Thrown, Nick
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