Armor (shield), uncommon
This +1 round shield has a center boss and rim of pure adamantine. When a weapon attack misses the wielder of the shield may roll a d6. On a roll of 5 or 6 the attack hit an adamantine portion of the shield and the attacker must make a saving throw for their weapon. A wooden weapon saves at DC17 and a metal weapon at DC12. On a failed save the weapon breaks.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class
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