This javelin is a special weapon, kept by a once great barbarian who was sent insane and imbued his power into it before his death.
This weapon has 7 charges.
Upon expending one charge, you can hurl it and speak its command word. It will transform into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 16 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
Upon speaking its command word again, the javelin will be called back to your hand, and regains 1d6+1 charges upon each dawn.
This weapon cannot be destroyed, as it carries the indomitable will of a barbarian.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Lightning, barbarian, Damage, Combat, Thrown, Slow
Previous Versions
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5/5/2020 2:09:20 PM
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5/7/2020 11:24:42 AM
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