The bag seems small as it says it is a convenient 37 pack of Magical snaps. If bought it will have all 37 snaps inside. If found it will have anywhere between 12 and 37.
Purchase price 2500 gold.
The bag has some minor enchantments, on it. It is a small bag of holding, giving it the ability to hold 1 Cubic Foot of stuff (enough for all the 37 snaps and 43 more) It also has a protection spell on itself making it harder to destroy. We all know that magical snaps falling from the sky would be a disaster to any realm.
The magical snaps are the size of a large marble and are very fragile. if you throw more than one in your hand at a time you need to roll a d4 and on a 1 the magical snap breaks in your hand releasing the spell on you.
if bought it will always have the same magical snaps inside.
3 food snaps. Create food and water spell snaps.
4 Utility spells. 2 haste snaps, and 1 fire shield fire snap, 1 fire shield cold snap.
10 healing snaps. 4 cure wounds 1d8 +2 snaps, 2 cure wounds 3d8 +2 snaps, 2 mass cure wounds 3d8+2 to all creature (not just friendly creatures) in 30-foot radius sphere snaps, and 2 heal snaps.
20 attack snaps. 4 Acid Arrow snaps, 6 fireball snaps, 2 cone of cold snaps (it does create the cone if the direction it was thrown), 4 ice storm snaps, 4 whirlwind snaps.
It also has a list with all the snaps inside and a note that says the following.
Congratulations on your purchase of this Magical Snap Pack.
It contains
3 Create food and water spell snaps. Colored Green
2 haste snaps, and 1 fire shield fire snap, 1 fire shield cold snap. Colored Yellow
4 cure wounds 1d8 +2 snaps, 2 cure wounds 3d8 +2 snaps, 2 mass cure wounds 3d8+2 to all creature (not just friendly creatures) in 30-foot radius sphere snaps, and 2 heal snaps. Each colored BLue
4 Acid Arrow snaps, 6 fireball snaps, 2 cone of cold snaps (it does create the cone if the direction it was thrown), 4 ice storm snaps, 4 whirlwind snaps. Each Colored red.
Just remember, green is food. Throw the red at what you want dead. Blues all heal. Yellows are utilities.
Also, DO NOT EAT THE GREEN SNAPS! You Must Break the snap on the ground or in your hand!
Throw the Blue on who needs to be healed or break in your hand.
Yellows work best if you break in your hand.
ALWAYS, ALWAYS throw the red snaps more than 10 feet away.
NOW, if the bag is found . . . just roll some dice to keep some of the spells, I suggest you roll 6 d6 and add 6 maxing out at 37. I know that is between 12 and 42, but you can stop at 37. Then roll, or pick, spells from the list. Alternatively, if it is found you can just choose the spells you want in the bag. Just note that Magical snaps cannot be controlled in any way, so any spell that requires concentration, choice, or mental control of any kind will NOT work.
NOTE: If they cast detect magic, on the bag they will detect the same magic in a bag of holding. They will need to take the magical snaps out of the bag to determine what spells the snaps are. All snaps are color-coded the same way. But no magical snap says what spell is inside it. so if you add spells that are not on the list they will know what kind of spell they are using, and you do not need to include the paper on found bags.
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