This scimitar is made of a magnificent Damascus blade, with 5 gems in the handle that glow of magical energy.
This weapons possess the Absorb Element spell properties.
When the wielder takes damage from a magical attack, he can choose to half the damage and fill the blade with a certain amount of charges.
When the wielder attack, he can spend any amount of charges form the blade, dealing magical damage of different type, depending on the charge. (ex: if an absorbed attack dealt radiant damage, then the charge deals radiant damage). Each charge add 1d8 damage.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Nick
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