First attempted by an Orc Artificer, the sword was an utter failure. Not only did the magic bindings on it fail but the mechanics did as well and the sword went completely out of control, killing 5 of the Artificer's assistants and scarred the face of the Artificer. Years later an unusually adventurous Gnome came across the failed design and repaired it, adding some of his own insight to the design as he went along. He pulled the gears the Orc had configured it to work with off and replaced them with pistons, replaced the magical components with more refined versions. His renovations went so smoothly he decided on a couple of upgrades, namely the addition of two more blades. Other upgrades included, word activation and item shrink for versatility and portability. To activate one must take the sword (when not in use the sword is about the size of a toothpick) out and take a proper sword stance and say, "Have at Thee!". Upon completion of this the sword springs to life, growing to full size and readied for attack, when attacking the sword makes one attack and damage roll for all three blades.
The Sword deals 1d10+4 Damage on a successful hit but because of the nature of it origin the wielder must succeed a Dex Save on a failed hit or be hit for half damage upon weapon's recoil.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Versatile, Sap
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