Weapon (battleaxe), uncommon (requires attunement by a Bard)

You must be proficient with wind string to use these pipes.The Axe is a sharp Lute, that has edges as sharp as a blade, reinforced with solid steel and magic. Unlike most lute, it can be used like a weapon, and has the same properties as a +1 battleaxe.

Musician's Might. The wielder of the axe, if attuned may use Bardic Inspiration dice and add the number rolled to a damage roll with The Axe.

Cursed. The Axe refuses to take any blows to pride, or anything to say that it is lesser. If any creature you can hear within 120 feet of you starts playing music, you must succeed on a DC 15 Wisdom saving throw, or be forced to spend your action playing music. You must make this save every turn a creature plays music, and the DC increases by 2 for each additional creature playing music.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Slashing, Bard, Versatile, Topple

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