Weapon (greataxe), uncommon (requires attunement by a Bard)

You must be proficient with wind string to use these pipes.The Axe is a sharp Bass, that has edges as sharp as a blade, reinforced with solid steel and magic. Unlike most Bass, it can be used like a weapon, and has the same properties as a +1 Greataxe.

Musician's Might. The wielder of the axe, if attuned may use Bardic Inspiration dice and add the number rolled to a damage roll with The Axe.

Cursed. The Axe refuses to take any blows to pride, or anything to say that it is lesser. If any creature you can hear within 120 feet of you starts playing music, you must succeed on a DC 15 Wisdom saving throw, or be forced to spend your action playing music. You must make this save every turn a creature plays music, and the DC increases by 2 for each additional creature playing music.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Slashing, Bard, Heavy, Two-Handed, Cleave

EleKTriiK

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