Armor (shield), rare (requires attunement by a fighter or barbarian)
Landing a successful melee attack puts a charge onto the gauntlet. As an action you may make a modified unarmed strike, expending charges to deal more damage. You deal an additional 1d4 force damage for each charge you expend. You lose all charges after a rest.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: fighter or barbarian, Damage, Combat
Previous Versions
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5/8/2020 11:09:12 PM
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Coming Soon
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