This dagger is fitted with an aquamarine crystal engraved into its pommel, with smaller slivers in its blade.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
As a bonus action, you can activate the magic within the aquamarine crystal, transforming the weapon into a longsword with magical blue crystals. However, while in this form, the weapon deals 2d8 force damage in the form of whips of water being cast out of the blade as opposed to slashing damage. The weapon can stay in this crystalline form for up to 2 minutes.
While having this blade equipped you have resistance to fire damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Force, Resistance: Fire, Must be attuned to use water magic, Finesse, Light, Thrown, Nick
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