This painted amphora contains ambrosia: the nectar of the gods. It resizes itself to fit the hands of the creature that holds it, and it contains enough ambrosia for six creatures to drink from it. The amphora refills itself at dawn of each day. Drinking ambrosia has the following temporary and permanent effects.
Immortality. Drinking ambrosia just once makes you effectively immortal. You no longer show the physical effects of aging, and you will never die of old age. However, if you are killed after exceeding the maximum age of your race, spells can no longer resurrect you.
Fountain of Youth. Each day that you drink ambrosia, your physical age is reduced by 1d10 years, to a minimum of 13 years. This effect is permanent.
Voice of the Gods. Each day that you drink ambrosia, your Charisma score increases by 1, to a maximum of 20. If even a single day passes where you don't drink ambrosia, this effect wears off
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