Wondrous Item, legendary

Only a Druid that has been willingly gifted this amulet by the god(s) of nature may use the abilities of the Amulet.

Once every 3 days roll a 1d4.  For that period the amulet has that many charges.  The amulet may expend one charge to use one of the following blessings:

1.  Mark of Amarok - You or one ally you choose in a range of 60 feet gains the following effect for 1 hour:  The targets AC if below 18, becomes 18 (or gains a +3 to AC if they are already at 18) and gains resistance against non magical piercing / slashing / bludgeoning attacks.  The target may then choose one of the following:

  • Chooses 1 damage type (cold, poison, acid, psychic, fire, necrotic, radiant, force, thunder, lightning) and gain resistance against. 
  • Choose 1 creature you see in range.  You now have advantage on attack rolls on it, and your attacks become magical against it.

2.  Call of Nobanion  - You may summon a number of Beast, Dragon, or Elemental creature equal to the following;

  • One of challenge rating 10 or lower
  • Two of challenge rating 8 or lower
  • Four of challenge rating 6 lower
  • Eight of challenge rating 4 or lower

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.  The creatures last for an hour or until destroyed.

3.  Blessing of Eldath - Choose a point that you can see within range (60ft).  From that point appears the Tree Of Eldath (10ft space, 30 feet Tall) which lasts for an hour and has the following effects:

  •   A 30 foot radius around the tree becomes magic grass.  Any friendly creature standing on the grass heals for 1d6 on their turn and has advantage on saving throws.  Any unfriendly or evil alignment creature gets disadvantage on attack rolls. 
  •  You or a friendly creature may touch the tree and gain either 40 HP, or gain the effect of Greater Restoration.  You may only touch the tree once per turn, and you cannot have   attacked or attacked the turn you do this.

 The tree can be harmed by enemies and has 60 HP with 14 AC.   Upon reaching 0HP the Tree and Grass vanish.

4.  Wrath of Talos:  Roll a 1d4.  You may cast up to your roll any of the following spells (ignoring concentration/level/VSM requirments) as an action (per spell):

  • Whirlwind
  • Tsunami
  • Earthquake
  • Call Lightning (as if it were a 4th spell slot)

 

 

 

 

 

 

 

 

 

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5/11/2020 3:14:25 AM
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