Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, while you hold the staff, you have resistance to cold damage.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC:  chill touch (1 charge) (you can target 2 different creatures, or the same creature twice), or cone of cold (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.

Notes: Resistance: Cold, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

Knightrouz

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