Wondrous Item, uncommon (requires attunement by a Wear for 1 hour)
When attuned, the person wearing this amulet may use 1 charge to emit a faint glow to any hostile creature within 60 feet for up to 1 minute. Any hostile creature within the radius must make a Wisdom savings throw (DC 8 + your proficiency bonus + your Strength bonus). On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
Notes: The amulet regains 1d3 expended charges daily at dawn. If you expend the amulet's last charge, roll a d20. On a 1, the amulet crumbles into ashes and is destroyed., Wear for 1 hour
Previous Versions
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5/12/2020 4:53:11 PM
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5/12/2020 5:09:53 PM
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5/12/2020 5:50:48 PM
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10
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