You have a +3 bonus to attack and damage rolls made with this magic weapon. (it is also able to absorb magic to your DMs discretion)
as per all anti-magic weaponry, it has the following special benefits-
-when using the rage feature the target has advantage on the saving throw from spells and the weapons reach increases by 5ft
-when using the action surge feature all damage dice are maximized for the turn
- when using the sneak-attack feature the target loses half of its spell slots rounded up (from lowest to highest)
-when using the stunning strike feature if the target can cast a spell of first level or higher the target must make a con save(same DC as the stunning strike) or be poisoned for 1h
-if the sharpen the blade feature is used and the attack surpasses the targets AC by 5 or more the attack is a critical
-this blade will drain the lowest spell slot of a caster for each minute they are in contact with the weapon
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This weapon has 3 charges the user can expend a charge to dispel a magical effect on a willing creature if the level of the spell is lower or equal to the Con modifier of the user(min of 1) to affect an unwilling creature you must declare the use of a charge and hit a melee attack against the creature all charges recover at dusk
-this weapon cannot be used by any creature that can cast a spell ( unless it is a spell-like racial ability)
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze
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