Weapon (scimitar), artifact (requires attunement)

 

A macabre scene is intricately carved across both sides of what would otherwise be a simple, crude, sharpened bone blade. Along one side the visages depicted are horrified and grief-stricken Kenku. Similar grim imagery scatters across the other side, but the carvings are unique on each side. Upon closer inspection, both sides of the blade have an incredibly subtle, eerie green hue. The hilt of the blade is no less gruesome. Two screaming beaks are open on the top and bottom sides of the hilt, one houses the blade within its maw while the other's opens to hold the grip. The pommel is perhaps the most intricate part of this grisly work. Two small skeletal hands - both holding that incredibly faint green hue - entwine to grasp what looks to be a plain glass orb. Inside the orb swirls a black smog, ever shifting. A deep-seeded anger and hunger seems to emanate from this smog and throughout the blade. With every swing, the green hue that swirls across the weapon glows red as it saps blood from whatever it touches. If given enough of the blood it desires, it may share the essence it drains with its wielder. 

There may be something deeper to this weapon - and whatever inhabits it -  than a simple enchantment.

You have a +2 bonus to attack and damage rolls made with this magic weapon. Any time this weapon is swung, roll a d4. If you hit with the attack, the target takes that much necrotic damage and you gain that many hit points. If you miss, or hit a target without blood, you take that much necrotic damage. 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

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