A must-have for any Adventurer, this bag starts with one basic room, but others can be added for a price by an enchanter. Furniture can be bought and placed in the bag as well. The bags have a seemingly infinite amount of air and can only be entered by the attuned creature or guests of the owner. Freshly purchased bags can hold roughly 500 pounds before rupturing, which will entail a d20 roll to determine if the items appear on the floor or are scattered across the Astral Plane. Each new room will add 100 pounds to the carry weight. The bag cannot be removed from the owner by force.
(Prices of rooms vary depending on size and DM rule).
Other rooms:
Bedroom: A nice place to sleep with a bed, nightstand, dresser, closet, and washroom.
Treasure Room: A secure room that automatically organizes treasure into piles.
Armory: Stores armor and weapons in an excellent organized way.
Forge: A blacksmiths haven, a well-made forge, along with anything else a blacksmith may need.
Alchemy Lab: An alchemists dream, stocked with anything needed in the creation of potions and poisons.
Greenhouse: Used to grow plants, comes with a miniature sun.
Freezer: Used to store raw meats or volatile materials.
Magical Library: Used to store books you may come across in your travels.
Magic Laboratory: Can study or perform magical spells and rituals here.
Preserver: You can use this room to preserve ingredients for food, drink, or spell components.
Constructs: Ths is not a room, rather a small square device that spawns mechanical servants to help you with certain tasks inside the bag.
Basic Room: Basic multi-purpose room.
Kitchen: Cook food here.
Notes: Can be attuned to by any creature, can only be attuned to one creature at a time
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Posted May 11, 2023super creative, love it!