Weapon (halberd), rare (requires attunement)

A large sword with arcane runes along the blade,

when ever a creature with this blade takes fire, ice, necrotic, force, acid or poison damage they may consume a charge from the blade to use their reaction to absorb some of that power into the blade. the damage from the attack is reduced by 1d10 and the blade now dose an extra 1d6 of the absorbed damage type for the net 10 minutes the blade regains all charges after a long rest

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Weapon Property: Versatile, Ignore Weapon Property: Reach, Damage: Melee Weapon Attacks, Heavy, Reach, Two-Handed, Cleave

Saber5789

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