Crafted centuries ago from the feathers of 9 powerful Aasimar obtained through various means, it is said the observed color of this cloak changes based on the nature of the observer. (LG: Sky Blue, NG: Snow White, CG: Forest Green, LN: Shining Gold, TN: Ash Grey, CN: Dancing fire orange, LE: Royal Purple, NE: Midnight Black, CE: Blood Red). Upon Attuning the cloak it vanishes from sight on the wearer. You feel oddly lighter and a bit more agile while wearing this cloak. +1 bonus to your AC, Dexterity Save, Acrobatics, And Initiative.
Mobile: While donned and attuned you have the Mobile feat.
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
- When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Awakened: Not yet awakened.
Exalted: Not yet exalted.
During the war between deities centuries or more ago a truly neutral god now long dead sent his Aasimar champion and a band of adventurers to collect feathers from 9 of the most powerful Aasimar in the planes of existence. Each Aasimar was to be of a different nature. Once forged the god was able to discern how best to interact with his brethren thanks to the cloak revealing their true natures to him. Before his death at the hands of one who would take the cloak for their own the cloak was cast to the material realm where it was hidden in the tomb of his now slain Aasimar champion.
Notes: Feat: Mobile, Bonus: Armor Class, Bonus: Dexterity Saving Throws, Bonus: Initiative, Bonus: Acrobatics, short rest
Previous Versions
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