Weapon (lance), rare (requires attunement by a by a cleric or paladin)

You have a +1 bonus to attack and damage rolls made with this magic weapon. When you are attuned to the Ambu-Lance you can use a bonus action to activate it's healing properties. For the next minute, whenever you touch a creature with the Ambu-Lance you can cast the Cure Wounds spell on it at it's lowest level. You can also speak it's command word to transform the Ambu-Lance into a magically floating stretcher. While in stretcher form the Ambu-Lance stays aloft for 1 minute and is able to carry 500 pounds. It falls to the ground of the weight limit is exceeded.

During this minute, the Ambu-Lance creates a continuous sirene sound audible up to 200 feet away. 

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, by a cleric or paladin, Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

JoostvdKrogt

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