This weapon can be your spellcasting focus. This weapon gains the Thrown property. When thrown, it returns back to your hand at the end of your turn. You have a +1 bonus to attack and damage rolls made with this magic weapon. You crit on a d20 roll of 19 or 20 while using this weapon. Once per long rest, you can cast a spell into Sunforger. Sunforger will hold the energy of the spell within it for 24 hours. Once before those 24 hours run out, you can cast the stored spell through Sunforger. Alternatively, you can choose to expend the spell's energy and cause Sunforger to burst into flames. For 1 minute, Sunforger will do an extra 1d4 of fire damage per spell slot stored within. For example, if you had cast a third level spell into Sunforger, the extra damage would be equal to 3d4. Sunforger's ability to store a spell will return at the next dawn.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage, Combat, Versatile, Push