Made by The Blacksmith of the all Father for the Frost Giant King
When you hit with an attack using this magic axe, the target takes an extra 3d6 cold damage. In addition, while you hold the axe, you have resistance to fire damage. and imminuity to cold damage.
In freezing temperatures, the blade sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 80 feet of you. This property can be used no more than once per hour.
When a creature is hit with this axe the creature must make a DC 19 saving throw or cursed by the blade. While cursed if the creature drops to 0 Hit points that creature is unable to heal passed 0 but can be stabilized. if the creature fails to have a greater restoration at 6th level within 2 weeks of the curse they are turned to ice and killed.
Within this Blade is one of the first Frost Giant KIngs Yirul Mornenfir he is a very angry giant constantly randomly yelling at whoever yields him. even if the wielder is a great fighter. he constantly criticises the wielder. can only be destroyed in the all-father forge.
if a Frost giant wields this axe they can use an action to turn into an Ice giant. doing so grants them the following traits. cannot be used until the next dawn.
Cold Aura. Any creature that starts its turn within 5 feet of the Giant takes 5 (2d10) cold damage.
Regeneration. The giant regains 15 hit points at the start of its turn. If the giant takes acid or fire damage, this trait doesn't function at the start of the Giants next turn. The giant dies only if it starts its turn with 0 hit points and doesn't regenerate.
Frost Breath (Recharge 6). The giant exhales a 60- foot cone of cold air. Each creature in that area must succeed on a DC 19 Dexterity saving throw, taking 60 (10d10) cold damage on a failed save, or half as much damage on a successful one.
curse
the wielder is unable to part with another blade. must succeed a dc 20 charisma save to even drop the weapon. if the axe is held for too long the body slowly starts to freeze. if dropped the wielder must not hold the axe for 2 days to regain the abilities as the giant withholds its power the only thing is the extra cold damage. Frost giants are immune to the freezing effect.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Cold, Resistance: Fire, Immunity: Cold, Damage, Combat, Warding, Heavy, Two-Handed, Cleave
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