On a successful hit, the defending creature must make a charisma saving throw (DC 14). On a failed save they are no longer able to ignore the brevity of their own mortality and suffer a brief existential crisis dealing 2d4 psychic damage, on a successful save they take half that much damage
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Psychic, Damage, Combat, Finesse, Light, Thrown, Nick
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