The +1 mace was forged for a Cure Vicar of the Holy Orders of the Pantheon. Due to the unique circumstances surrounding its creation, this mace glows with an ever-present flame. The weapon feels hot to the touch, prolonged contact can cause burns. The damage of this weapon is innately fire damage. As an action, an attuned wielder may limit the flames for 1 minute, dealing bludgeoning damage for that period.
Argent Lights
This weapon has four chargers, Allowing you to cast the following spells at base level. Constitution is the spellcasting ability for these spells. This weapon regains 1d4 charges after a long rest.
at will - control flames
2 charges- faerie fire, sleep
4 charges - Continual Flame
Flames fury and peace (Curse)
Any creature, except constructs, that attempts to swing this weapon takes 2d4 fire damage. Any creature holding this weapon, with a passive insight of 12, becomes aware of this curse.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Replace Damage Type: Fire, Bonus: Magic, one willing to swing it after knowing of its curse, Sap
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