Staff (quarterstaff), very rare (requires attunement by a Cleric, Druid, or Warlock)

This staff has 10 charges and regains 1d10 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff, or, using a bonus action, split into two +3 maces. On a hit, it deals damage as a quarterstaff dealing the damage of a mace, and you can expend 1 charge to deal an extra 3d12 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. As a staff, you can use a charge to raise 1d4 undead, and as maces, you deal +4d6 necrotic damage for a charge. This applies to both maces.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Necrotic, Cleric, Druid, or Warlock, Damage, Debuff, Combat, Versatile, Topple

Item Tags: Damage Debuff Combat

Gunner5

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