Wand, legendary (requires attunement by a requires attunement by a spellcaster)

Legend speaks of an ancient gold dragon who once walked the world. It was said he was the first of his kind. Aurix, the Magician was larger and more powerful than any of his kind. The rumors say a drop of his blood could level forests.

Aurix loved magic more than gold or jewels. He pursued the study of it, the protection of it, anything he could find. He became the most powerful archmage, but then one day he just disappeared. No one knows where he went or why he left. The only thing left behind by the dragon was a powerful wand. While wielding the wand, you gain a +1 bonus to your spell attack and spell save DC.

Spell: Aurix’s Gaze has 15 charges. You can use the wand to cast the following spells using the wielder’s spell save DC and spellcasting ability. All spells are cast at their base level and require no material components.

 

At Will

Identify, Detect Magic*

3 Charges

Slow*, Fly*, Dispel Magic

4 Charges

Fire Shield, Polymorph*

5 Charges

Cloudkill*

6 Charges

Globe of Invulnerability*

7 Charges

Delayed Blast Fireball*

8 Charges

Maze*

 

If you cast a concentration spell with the wand, the magic in the wand keeps the spell stable. However, it can only support one concentration spell at a time. Casting a new one immediately ends the previous one. Concentration spells are marked with *.

Aurix’s Gaze regains 1d12+3 charges at dawn. If all 15 charges are used, roll a d20. On a 1, the wand turns to solid gold in your hand and becomes nonmagical. There is nothing that can undo this.

Notes: requires attunement by a spellcaster, Combat

Item Tags: Combat

TheScryingEye

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