This book contains recepies for alchemical items. A character proficient with Alchemist kits may use the book in combination with the tools to craft items it contains.
To craft an item, you must spend 8 hours of uninterrupted work for each 20gp in its price.
|
Item |
Cost |
Weight |
|
Warp ward (vial) |
10gp |
- |
|
Smoke Stick |
25gp |
- |
|
Thunder Stone |
25gp |
1lb |
|
Weeping crystal |
5gp |
- |
|
Shriek stone |
5gp |
- |
|
Heating stone |
10gp |
1lb |
|
Howling flask |
50gp |
- |
|
Alchemist´s cement |
30gp |
1lb |
|
No-freeze elixir (vial) |
10gp |
- |
|
Iron ice |
50gp |
1lb |
|
Invisible ink (1 oz) |
30gp |
- |
|
Firestone |
5gp |
1lb |
|
Devils soap |
10gp |
1lb |
|
Disappearing ink (1 oz) |
10gp |
- |
|
Dark candle |
10gp |
- |
|
Vial of Purification |
50gp |
- |
|
Branch of poison detection |
5gp |
- |
|
A-fifty-pound-pebble |
15gp |
- |
|
Bottle´O vaccum |
200gp |
1lb |
|
Fire bomb |
50gp |
|
a-fifty-pound-pebble: once in contact with air, this small, reflective pearl will suck air to it and increase in density until it weighs around 50lb. After 1 hour, the pepple then crumbles to dust.
Alchemical cement: This Grey Paste can cover a 5ft square with a substance that quickly turns to stone. After 1 round the paste stiffens and become hard as stone, effectively glooing surfaces together. The cement can carry 200 lb and adds 5 to the DC of breaking something that the surface covers.
Bottle´O Vacuum: when opened, this bottle sucks in all gasses in an area within 20ft radius of it. After it has been used, the substance in the flask becomes useless.
Branch of poison detection: this small, yellow flower will, when in contact with a poison, wither within a minute and die.
Devil´s soap: Devil's soap is a favourite of blacksmiths and those who work with fire. One application of devil's soap provides protection against burns of up to 200degrees. The effects of devil's soap last for 1 hour and each bar of the soap is enough for 10 applications.
Disappearing ink: after one hour, this ink disappears leaving no immediate trace.
Fire bomb: this small ball holds fire and blacksalt and ignites on impact or with the rigging of a fuse. When thrown, it deals 2d6 fire damage in a 10ft square within 30ft of the thrower. A successful Dexterity Save DC 13 halves the damage taken.
Firestone: This small, black ingot that smells like curry, provides fuel for a blazing fires as if it were firewood. Each ingot burns hot enough to melt iron and burns for 6-8 hours.
Heating Stone: upon contact with water, this small, blue, 3 inch diameter stone will heat up for up to 8 hours. The heat it emits is equal to that of a small camp fire, but it emits no light or smoke.
Howling flask: once opened, the chemical in this flash reacts with air and emits a deafening scream, deafening and incapacitated all creatures within 10ft of the flask for 1 round. A successful Constitution Save DC 13 negates the effect.
Iron ice: this brown, clay ingot melts at 100 degrees heat and can then be shaped like clay, and can be used to make any simple object, including simple melee weapons. When not warm, the strange substance hardens into an iron-like metal. You must use the same amount of clay, in weight, as the object you want to shape.
No freeze elixir: each of these vials has 10 uses per vial. A single use can make 10 gallons of water immune to freezing over.
Shriek Stone: when broken, this stone emits a horrid shrill for 1 minute.
Smoke stick: once used (as using an item) an area of 20ft fills with smoke for 1 minute, heavily obscuring sight in the area. Any strong wind, such as a gust of wind spell or any intense heat, such as a fireball spell, dissipates the smoke.
Thunder Stone: when thrown, up to 30ft, you force any creature in a 10ft square to make a Constitution Save (DC 12 or Int + prof +8 of the one that crafted it). Upon failing the save, the creature is blinded for 1 round and deafened for 1 minute. Upon success the creature is deafened, but only for a round.
Vial of purification: this liquid will, when poured over an organic material, take the effect of an purify food and water spell. Each vial effects up to four meals of medium or small sized creatures.
Warp ward: when drinking this potion, you have advantage on Saves to resist Warp for 4 hours.
Weeping crystal: Upon contact with water, this crystal slowly melts into one gallons of water per each hour. Each crystal can produce 5 gallons of water.
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