Weapon (longsword), rare (requires attunement by a Death Domain Cleric)

Background

Memento Mori.  A reminder that we are all mortal and that death will one day come for us all.  Kelemvor, the Lord of the Dead instills a sense of warmth in death itself.  Death is but part of life: fear it not, evade it not, and view it not as evil. To fear death delivers you into the hands of those who can bring death down upon you. Die with dignity, neither raging nor seeking to embrace undeath. Do honor to the dead, for their strivings in life brought Faerûn to where it is now, and to forget them is to forget also where we are now—and why.  All life must come to an end.  Those who seek to prolong it must put to rest.  Those that defy it, will meet it as an adversary.  No one escapes death.

And thus Azrael was forged.  Given to one that Kelemvor deems worthy as his messenger.  If one were to sight this blade, they will know that their time has come.  The blade has been passed down to many that have followed Kelemvor since the day he took over the Bone Palace.  Throughout generations, many have come to know that the mere sight of this blade means certain death.  Azrael itself evolved with time to be able to manifest as another object so that it does not instill unnecessary fear in uninvolved parties.  It has taken many forms, from a simple cane to that of a great Warhammer.  Know that death is always around.

Did you hear it?  The sound of the bell has tolled your name.

  • Your weapon attacks from this weapon deal an additional 1d6 necrotic damage.
  • If the d20 roll for an attack made with this weapon is a 20, your critical hit deals an extra 2d6 damage of the weapon’s type.
  • You can use an action to speak this weapon’s command word, the weapon appears as a different item of similar size until you speak the command word again to end this effect.  The weapon retains all abilities during this time, and if a creature uses its action to examine the item, the creature can determine that it is an illusion with a successful DC 12 Intelligence (Investigation) check.  If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Ancestral Weapon DM Guilds Notes

Weapon Upgrades - 7 Spirit Points

  • Infusion lvl 1 (Necrotic) - 5 Points
  • Vicious lvl 1 - 2 Points
  • HIdden - Free

Personality & Trait

  • Battlebred  (Personality) - The weapon will glow a sinister red color around areas that have experienced bloodshed in the last week.
  • Serene  (Trait) - When you are in a calm situation you will feel especially content.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Additional, Damage: Necrotic, Death Domain Cleric, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Tectum

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