Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.
While wearing this armor, you gain the following benefits:
- You have a +1 bonus to AC.
- Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
- You have advantage on death saving throws.
- The Chestpiece also has one triangular shaped open Rune slot for a single upgrade.
- The Rune currently sitting in this piece of armor is Protection
- The above run gives the user 10 temporary hit-points at the end of a short rest.
- The Rune currently sitting in this piece of armor is Protection
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell or sacrifice hit points (also reducing your hit-point maximum for 24 hours) to gain one of the following benefits:
NOTE: The Suite can hold only 1 Ion Battery Cell, Each cell contains 2d10 ever with no recharge. If the cell uses it's last cell the suit becomes inert with the bearer stuck inside and unable to move, needing a DC 25 strength check to dislodge themselves with the standard hour to undone the armor. The bearer looses all benefits when the Ion Battery Cell is dead. Installing a new cell is a standard action.
- Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 Health which reduces your hit-point maximum by the same amount for 24 hours).
- Activate boosters to gain a flying speed of 15 feet for 1 minute (1 charge or 10 Health which reduces your hit-point maximum by the same amount for 24 hours.
- Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 Health which reduces your hit-point maximum by the same amount for 24 hours.
- Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 charge or 5 Health which reduces your hit-point maximum by the same amount for 24 hours). NOTE: This feature only works if the suits bearer also wears the Automatic Targeting Array.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Set: Strength Score, Advantage: Death Saving Throws, Bonus: Temporary Hit Points, Str. 15 Required, Stealth Disadvantage
Previous Versions
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5/23/2020 8:07:51 PM
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