Armor (shield), rare (requires attunement)
This shield has a pool of 48 hit points. When you take fire, lightning, thunder, force or radiant damage you may use your reaction and absorb 1d12 of the damage. If the damage exceeds the remaining pool of hit points you take the remainder of the damage. At dawn of each day, the damage absorbed by the shield is reduced by 12.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Utility, Warding
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