This is an ornate staff with a set of magical runes carved into the head. The staff can also be used as a magic quarterstaff or a spellcasting focus.
This staff is associated with an animated armor creature (Stat block provided). You can use an action to touch the animated armor with the staff to store it in a pocket dimension. This pocket dimension is inaccessible via other means. When the animated armor is stored this way, you can use an action to cause it to appear in an unoccupied space within 5 ft.
The animated armor acts like a simple automaton. You may telepathically issue commands to it while you're within 60 ft. The armor has access to only a limited set of commands and actions (detailed later). In combat, it acts immediately after your turn and attempts to perform the last command it received. The animated armor can not regain any hit points lost except by expending 50gp of materials per hit point to repair the spell formulae inscribed within.
Available actions: dash, attack
Available commands:
1. Move to a location you can see.
2. Attack a target you can see.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Control, Versatile, Topple
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