Asmodeus' Skin comes as a complete set of armor, head to toe, and upon discovery of the armor, it is likely skeletal remains will be found within. The armors' pieces remain attached to each other, and appears to open up at the back to allow a person to step in. Once they do, the armor clamps down on the wearer, and brings their HP to 0 over a 30 minute period (regardless of level or fire resistance) as their skin burns, fusing it to the inside of the suit, while the suit contorts to the wearers physique, and speaks to the wearer during the process "Power awaits those that are chosen. A new life to those who survive the trial." Healing the wearer will only delay their death, and once dead, the wearer must succeed 3 death saves. If they do, the armor has chosen them. If they don't succeed, they die, and the clamps unlock, releasing the burnt carcass. The wearer cannot be healed to escape the 3 death saves.
For the wearer:
Immune to fire.
Cannot be, restrained, frightened, charmed.
AC set to 15 (natural armor is burned away, this is your skin now, but anyone with a bonus to AC based on size however is still given that advantage).
Heat radiates from the armor, and leaves burnt scorch marks with each step, and slowly burns away anything flammable and non-magical that touches the armor (including beds, floors, etc.). Those standing within 5 feet of the armor can feel it, and on a command word from the wearer, those standing within 5 feet instantly take 1d8 fire damage at the beginning of the wearers turn, and end of the opponents turn (unless they move away).
The suit glows, emitting a low light level for 10 feet. Sneaking is impossible unless invisible.
Any magical or non magical headband, eye wear, necklace, ring, cloak, armor or other clothing is destroyed, even if it's attuned. Any magical effect is imbued to the armor (unless the item is cursed). Magical bags remain intact, but any other non wearable magical or non magical item is destroyed (including potions, shields, wands, and other weapons) if they were on the wearer prior to putting the suit on, and not in a magical bag regardless of attunment.
When the wearer also holds onto Asmodeus' Mantle and Asmodeus' Diplomacy, the wearer can cast Asmodeus' Message on self at will, but if they're killed by this spell, they don't turn into a zombie, but they can not be brought back from the dead.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Immunity: Fire, Immunity: Charmed, Immunity: Restrained, Immunity: Frightened, Stealth Disadvantage: Impose, Not cursed, but fuses to wearers skin. Can only be removed by a wish spell, Str. 15 Required, Stealth Disadvantage
Previous Versions
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