This five-stringed musical instrument is an uncommon sight to most, yet those who have heard its unique sound will not soon forget it. Made mainly of wood and stretched out animal skin to create the resonating body, the banjo makes a twangy metallic sound.
Anybody can play the banjo provided they have proficiency with musical instruments, yet can only be mastered by those select few Bards who see its underlying magical potential.
BLUEGRASS DANCE
Once per turn, you can send forth a wave of blue metallic energy that surges forward towards the target from the banjo. Those targeted must make a DC 15 Charisma saving throw or become enthralled by the music. On a failed save, the target begins to uncontrollably dance through the magical influence of the music, and cannot take an action, bonus action, or use movement until the end of their next turn. Starting at 6th level, the user can target once additional target with this instrument at 8th, 10th and 12th level.
SPIRIT OF FOLK
Once per long rest you can cast Spirit Guardians without expending a spell slot.
Notes: Bard in order to make use of effects
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