Weapon (lance), uncommon (requires attunement by a A martial class)

A double sided lance. one side with a long barbed tip that deals 1d12 piercing dmg.

The other side has a narrow leaf shaped tip that has 3 charges that recharge every day at dawn. You can expend one charge to poke a friendly creature, the poke initially causes slight pain but feels like a full body massage in a split second and can heal the creature for 1d10+STR modifier 

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: A martial class, Heavy, Reach, Two-Handed, Topple

Drakul_Ironscale

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