Weapon (warhammer), artifact (requires attunement)

Melee Weapon Attack: +3 to hit, reach 5 ft.,

Damage: (1d8 + 3) bludgeoning damage. This damage is considered from a magical attack.

Evil Warning. This item glows with a blue pulse of light emanating from runes on the head of the hammer whenever an Aberration, Fiend, on Undead creature is within 120 ft. When an Aberration, Fiend, on Undead creature touches the hammer, the warning is reset and will not glow again until the Aberration, Fiend, on Undead creature that leaves its range and then enter back within its range again. If a single Aberration, Fiend, on Undead creature touches the hammer but there are other Aberration, Fiend, on Undead creatures in range, the hammer will continue to glow.

Goodwill Hunting. When you hit an Aberration, Fiend, or Undead creature with it, the creature takes an extra 1d8 radiant damage.

Proficiency. This item allows you to add your proficiency bonus to the attack roll for any attack you make with it if you have proficiency with a Warhammer.

This item was gifted to Avalanche from a powerful Archmage whom Avalanche help save from one of the Archmage’s own traps. When the Archmage asked what the mighty warrior wanted in return for his heroic deed, Avalanche was quoted as saying he expected nothing in return, it was simply an act of Goodwill. After hearing a portion of Avalanches history and fear of the certain evil creatures, the Archmage crafted a weapon that would not only deal extra damage to those specific creatures but also served as an alert when such creatures where near. The Archmage returned his act of “Goodwill” by creating this item and gifting it to Avalanche, who humbly accepted.

Once attuned to this object, the object will alert the presence of any Aberration, Fiend, or Undead creature with in 120ft and deals extra radiant damage to those creatures.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

MonocledMoose

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