Staff, rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have resistance to lightning damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Jump (1 charge), Levitate (2 charges), or Fly (4 charges).

The staff can be used to cast Reverse Gravity once, casting the spell uses 10 charges and immediately destroys the staff.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff begins to float endlessly into the sky no amount of weight can stop the staff's escape (it will float at 100ft upwards per round).

Notes: Resistance: Lightning, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

BardsRightsActivist

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