You have a +2 bonus to attack and damage rolls made with this magic weapon.
Frostbite: When you hit with an attack using the Arctic Reaver, the target takes an extra 1d8 cold damage. If the attack was made recklessly, this damage increases to 1d12.
Ferocious Pounce: Before you make your first attack on your turn, you can choose to channel the ferocity of a white dragon and leap at a foe. Choose a creature that you can see within 80 feet of you. You can use your movement to leap towards them, landing in an unoccupied space next to them, and then must use your action and bonus action to immediately make three reckless attacks against the target. You can use this feature a number of times equal to your Constitution modifier per long rest.
Monstrous Shifting: While attuned to the Arctic Reaver the influence of the Court of All Flesh warps your shifting into something more horrifying. Once per day, when you use your racial shifting feature, a monstrous third arm grows out of your body. Whenever you make a melee attack, you can choose to do so with this arm. You are considered proficient with this attack which uses your strength and deals 1d8 magical bludgeoning damage. Whenever you take damage, the arm grows stronger and deals an additional 1d8 of damage, up to a maximum of 10d8. This arm is imperfect though, and after each attack with it, it weakens to half of its current size (round down, minimum of 1d8)
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Shifter Barbarian, Damage, Combat, Heavy, Two-Handed, Cleave
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