A thick, plain vest made from brown-leather with 30 pockets on the front enchanted to be small bags of holding, each one with the capacity to hold 20 lbs of items no more than 1 inch wide. When a pocket gets damaged, that pocket deals 1d2 points of damage.
Once per day, the wearer must make a DC of 15 or higher (1d20, but a player may add their arcana modifier). On a success, the wearer's eyes glow in the dark for the duration of 1 hour but imposes no disadvantage. On a fail, flip a coin, and if heads, the wearer teleports to the aetherial plane, but if tails, the wearer teleports to the astral sea; the vest remains in the material plane while the character is teleported for the duration of 1 hour. On a nat. 1, however, the wearer is teleported to the City of Brass (in the Elemental Plane of Fire) for the duration of 30 minutes.
Upon initial contact, a person must make a wisdom save of 13 or age the equivalent of 20 years depending on the race. Warforged are immune to this curse.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Resistance: Force, Initially, each pocket must have at least 1 item in them for 24 hours; prior to attunement the vest gives no added armour., Teleportation, Container, Cursed, Outerwear, Artificer
Previous Versions
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5/27/2020 8:21:06 AM
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10
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1
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Coming Soon
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