This arrow, on a hit, summons a Water Weird servant. The Water Weird disappears when it drops to 0 hit points or 1 hour passes.
The Water Weird is friendly to you and your companions for the duration. Roll initiative for the Water Weird, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Water Weird, it defends itself from hostile creatures but otherwise takes no actions.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Creation, Combat, Ammunition, Heavy, Range, Two-Handed, Slow