Weapon (battleaxe), legendary (requires attunement by a neutral or good dragonborn)

This battleaxe can be used to make a creature you can see to make a DC 17 constitution saving throw or take 3d12 damage of your breath weapons type. This battleaxe can be used to give you advantage on wisdom(perception) checks and force all creatures in a 1 mile radius to not use the hide action for 7 rounds. You do 1 extra dice of damage when using your breath weapon when attuned to this item. Using this item you can cast the following spells at will (the battleaxe has 7 charges) alter self(2 charges) arcane lock(4 charges) moonbeam (3 charges) eyebite (2 charges) purify food and drink (4 charges) animal friendship (scaled creatures only, 4 charges) command (5 charges) illusory script(5 charges) the battleaxe regains all charges every day at dawn.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: neutral or good dragonborn, Versatile, Topple

KDM

Comments

Posts Quoted:
Reply
Clear All Quotes