Weapon (longsword), rare (requires attunement by a wielder burning the bones of a fallen enemy, condeming their soul to oblivion, before allowing their hand to burn in the fire. )

This steel blade is adorned with intricate patterns and shows exceptional craftsmanship. The tip of the blade is decorated with 4 runes that represent the ideals of the wielder.

Ignite: On a hit you may choose to expend up to 3 charges and speak the command word to Ignite the sword. Flames erupt from the tip of the sword making it incandescent and producing 40 ft. of bright light and 40 ft. of dim light after that. The creature takes 2d4 fire damage for each expended charge. The blade remains ignited for 1 minute and deals an additional 1d6 fire damage on every subsequent hit.

As an action, you can expend 3 charges on a creature wearing metal armor or carrying a metal weapon, it is now subject to the heat metal spell.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Melee Attacks, Damage: Slashing, wielder burning the bones of a fallen enemy, condeming their soul to oblivion, before allowing their hand to burn in the fire. , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Mourneris

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