Wondrous Item, rare (requires attunement by a 1 hour)

The Assassin's Goggles are made of dark leather, obsidian and mother of pearl inlay. Engraved between the lenses is an eye and a dagger. While wearing the googles you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the googles increases its range by 60 feet.

The googles are infused with divination magic and contain 8 charges for the following properties. It regains 1d4 + 2 charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the googles loses its properties and becomes a nonmagical item. 

Spells: You can use and action to expend 1 or more of the googles charges to cast one of the following spells from it using your spell save DC: Detect Magic (1 charge), See Invisibility (2 charges). You may cast True Strike as a bonus action for 1 charge.

Arcane Googles: You can use an action to mentally receive visual information from your googles for 4 charges. You magically place your googles, which hover in the location, within a range of 30 feet for up to one hour. The googles have darkvision out to 30 feet and can be made to look in every direction. As an action, you can move the googles up to 30 feet in any direction. There is no limit to how far away from you the googles can move, but it can’t enter another plane of existence. 

As an action for 1 charge, you can you sense the direction to the googles’s location, as long as the googles are within 1,000 feet of you. If the googles are in motion, you know the direction of its movement. This feature can’t locate the googles if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

Notes: 1 hour

Warstar011

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