The origin of this mythical artifact can be traced all the way back to the creation of the Dragonborn race by the Platinum Dragon, Bahamut. Long ago, many good-aligned mortals swore fealty to the Platinum Dragon. As a reward for their devotion and service, he taught them a ritual that would allow them to don draconic features. These people would become the first Dragonborn.
The ritual involved the mortal servants enclosing themselves in a celestial egg-like capsule and undergoing a metamorphic change as a result of Bahamut’s divine magic. When the ritual was completed, the mortals would emerge from the egg a fully formed Dragonborn.
However, an extra boon was granted to the first mortal who underwent this ritual. While their identity was lost to the test of time, it is known that when they entered the ritual capsule, they were wearing a plain white silk cape. When they emerged from the egg after the ritual was completed, the cape they wore had changed as well.
The first Dragonborn was also the first to wield Bahamut’s Imprint, a powerful divine artifact gifted to them by by the Platinum Dragon. This magic cape is made of solid dragon scales, and changes color to match the scales of the Dragonborn that dons it. The cape grants its user the ability to harness the power found in the Dragonborn’s Dragon Ancestor.
With this cape and their newly acquired form, the first Dragonborn would continue to commit brave and benevolent acts in the name of the Platinum Dragon, before passing on the cape to their descendants. This cycle would continue all the way up to the Second Infernal Uprising, where the wielder of the artifact rose up as Bahamut’s Champion. Together the two led the assault against the forces of Baator. Since then however, the identity of the current wielder has been lost to the ages.
Bahamut’s Imprint is a magical cape that grants the wielder the following traits.
While wearing the cape, the wielder can read, write, and understand Celestial and Draconic.
You gain a +2 bonus to AC and saving throws while wearing this cape.
While wearing this cape, the artifact molds itself onto your back to form makeshift dragon wings. You are granted a flying speed of 30 feet.
The cape enhances your breath weapon to match the breath weapon of the Dragon that matches your scale color and draconic ancestor. The different types are displayed below.
Black Dragon: You exhale acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 12d8 acid damage on a failed save, or half as much damage on a successful one.
Blue Dragon: You exhale lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 12d10 lightning damage on a failed save, or half as much damage on a successful one.
Green Dragon: You exhale poisonous gas in a 60-foot cone. Each creature in that area must make
a DC 18 Constitution saving throw, taking 16d6 poison damage on a failed save, or half as much damage on a successful one.
Red Dragon: You exhale fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 18d6 fire damage on a failed save, or half as much damage on a successful one.
White Dragon: You exhale an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 12d8 cold damage on a failed save, or half as much damage on a successful one.
Brass Dragon: You exhale fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 13d6 fire damage on a failed save, or half as much damage on a successful one.
Bronze Dragon: You exhale lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 12d10 lightning damage on a failed save, or half as much damage on a successful one.
Copper Dragon: You exhale acid in a 60-foot line that
is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 12d8 acid damage on a failed save, or half as much damage on a successful one.
Gold Dragon: You exhale fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 12d10 fire damage on a failed save, or half as much damage on a successful one.
Silver Dragon: You exhale an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 13d8 cold damage on a failed save, or half as much damage on a successful one.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Dragonborn
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