Wondrous Item, uncommon

These well made bagpipes, in the hands of a performer with proficiency in the instrument, provide advantage on all Charisma checks for the performer for one hour, provided the listeners are not actively hostile towards the performer or those associated with them.  Those affected will not be aware that they have been magically influenced unless they use a spell such as detect magic.  Creatures immune to charm are also immune to the effects of these bagpipes.  It is not necessary for the performer and the listener to share the same language to be effective but the target must be able to hear the music.  The performer must play for a minimum of 10 minutes for the effect to begin.  The effect lasts for one hour from the end of the performance and may be renewed by resuming the performance as many times as desired.  The performer may set a mood for the listeners that will generally influence their behavior in ways they may have been inclined before the performance started.  For example, a group of unhappy townsfolk may be inspired to violent action by performance of a protest song, the same group might be calmed by a different song.  The performer chooses how to influence the audience and then attempts their performance check after the performance is over to cause these effects.  The audience cannot take action that they were not likely to be inclined towards int eh first place and certainly would not take action that is self-destructive or dangerous without appropriate motivation for such actions already in existence. 

Notes: Advantage: Charisma Ability Checks

KyleCoyle

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