Weapon (boomerang), uncommon
The weapon has 4 charges. When attacking you may choose to spend a charge to charge the weapon with thunderous energy. A creature hit by this weapon while it is charged must succeed on a DC 16 CON save or be stunned until the end of their next turn. Missing with this weapon still expends a charge.
It regains 1d4 charges per long rest.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Bonus: Magic, Stunned, Range
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