Weapon (dagger), uncommon (requires attunement)

You have a +2 bonus to attack and damage rolls with this dagger against creatures which regard you as a friendly acquaintance or which you regard as a friendly acquaintance.

Curse. This weapon is cursed. Every time you make an attack roll against a creature which regards you as a friendly acquaintance or which you regard as a friendly acquaintance, the dagger gains 1 charge. When you take a long rest, you take 1 psychic damage for every charge stored in the weapon as you are racked with guilt, and the number of charges resets to 0. This damage is calculated before you regain any hit points as a result of the rest. If this damage brings you below 0 hit points, you are rendered unconscious but stabilized. In addition, each point of psychic damage you take as a result adds 1 hour to the time it takes to complete your long rest.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

Previous Versions

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6/2/2020 5:43:32 PM
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